100 Ornithopters in a Cube-Shaped Box
This article is about Andy Mangold’s unconventional Ornithopter cube and the community that has become its champion.
Watch the full presentation here
This episode is sponsored by Card Kingdom. Go to cardkingdom.com/studies to pick up all your favorite Magic cards and accessories. Tarkir: Dragonstorm is packed to the fire-breathing brim with goodies – maybe something here calls to you like Sarkhan to ghostflame? Thanks Card Kingdom for the support.
I am a member of team BASILISK, an eSports organization committed to inspiring the next generation of scientists through the study and play of difficult games. Check out basilisk.gg to learn more about our mission and the curious people behind it. Thank you BASILISK for the support!
Post of Origin
October 23rd, 2023. PleasantKenobi:
“If you really want to cultivate a play experience that achieves aesthetic, mechanic, or nostalgic goals – y’all should consider building a Cube to play. It’s one of the best ways to pick what you like about Magic the most and share that with people.
October 24, 2023, R. Morgan Slade:
“1. Is there a resource you would recommend if I wanted to learn how to construct my cube?
“2. Can my cube be all ornithopters?”
March 25, 2024. Andy Mangold:
“I was in a mood this day, Anthony. And the mood was – when I read this tweet, I desperately wanted to prove to this person that this thing which I assume was mentioned as a joke…I wanted to express that not only can you do that as a joke, ‘haha, isn’t that funny?’ you could also make a really interesting cube from the restriction of ‘all Ornithopters.’”
“And I proceeded to design a list. Two days later I posted a list that I put together – the first draft – of a cube I’m calling 100 Ornithopters.”
What began as a throwaway response to a semi-ironic tweet has grown into a passion project and hobbyhorse for Andy Mangold. This unorthodox box of cards has been the centerpiece of live streams and featured drafts and podcasts and articles. It has garnished its own reputation – deservedly so – because it adds yet another wrinkle to the complex of play. It changes how we think about Magic, and it showcases all too well what it means to commit to the bit.
This is the story of the cube made of 100 Ornithopters.
On Cubes
What is a cube?
In Melissa De Tora’s words, “a cube is a large collection of (often powerful) cards used for drafting and playing Limited.” According to Mark Rosewater, the name comes from the shape of the box that contained the first cube ever made. Parker LaMascus traces the concept back to roughly the year 2000, when a confluence of people were circling around the idea in various parts of the Magic-playing world. The French were tinkering with a big box of cards that could be drafted over and over again; they called it “Wagic.” In Toronto, Brett Allen wrote the first cube guide and hosted it on his website snazzorama.com. Scrolling through the visual primer elicits the same warm fuzzies that enthusiasts feel when panning through the first pack of a draft. Many of Allen’s cards have been signed and dated by artists over the years, a reminder that cube curation is often an aesthetic pursuit as much as a mechanical one.
Despite the difficulties of formally tracing the exact origins, David Rood, another Toronto local, claimed in 2020 that it was Pro Tour Atlanta winner Gab Tsang who invented the format. To Gab, we owe infinite gratitude – many consider cube to be the greatest form of playing, collecting, and enjoying Magic, myself included.
You draft a cube the same way you would draft a normal Magic set. The difference is that a cube provides a fully customized experience in line with the vision of its creator. My synergy cube, for example, features a bunch of my favorite cards from recent limited sets and asks players to combine them in techy ways to win games. The guiding ethos is “my deck is greater than the sum of its parts.”
Magic Online supports maybe the most high-profile cube in the community. The Vintage Cube is classified as a “powered cube,” a staple sub-genre of the scene. Like the name suggests, you’ll find the Power Nine here, as well other heavy-hitters from Magic’s deepest card pool. In that same vein, there are Legacy cubes, Modern cubes, Pauper cubes, and even Commander cubes, in which you draft a miniature EDH deck together with a legendary creature to lead it. Cubes of this ilk are often jam-packed with high-profile cards and archetypes that entice players into recreating famous Magic game states. Nothing like casting Splinter Twin on Pestermite or hitting Big Gris with Oath of Druids.
These cubes are the quintessentials, the ones you imagine when someone brings up the format in conversation. However, when the tried-and-true approaches to cube design are subverted in favor of new conceits – that is when innovation can emerge.
Consider Neal’s Micro Cube. “In this micro cube players draft 20 cards (2 packs of 10) and decks are exactly 15 cards.” What happens when half your deck is in your opening hand and you can’t lose from milling out? God-Pharaoh’s Gift seems good, but how do you get to 7 mana to cast it? Is it worth it to run as many lands at the cost of a valuable spell?
What about a Desert cube, in which you only have access to the lands you draft? Basics are invaluable in this harsh environment, so navigate your caravan wisely. Judge Bones aka luckylooter’s list leans fully into this punishing theme by featuring cards from the hostile worlds of Zendikar and Amonkhet.
Or how about The Creatureless Cube designed by beeks, a game “for those who love to build engines (and those who love to disrupt them.)” This list responds to the age-old question: “what would Magic look like with no creatures on the battlefield?”
What if instead the question was: “what would Magic look like with only Ornithopters on the battlefield?”
“My name is Andy, I am a web developer by day. In my spare time, I play a lot of Magic, I play a lot of cube, and I have a cube podcast with my best bud Anthony. The podcast is called Lucky Paper Radio.”
Andy’s cube is “a perfectly normal cube with one twist: the only creatures are 100 copies of the card Ornithopter. There are no creature tokens, there are no creature lands, and there are no ways to deal damage to your opponent that don’t have something to do with the card Ornithopter.” Andy jokingly built the cube in response to R. Morgan Slade’s tweet, thought nothing more of it than a funny bit, and left it alone. A couple days later,
“The CubeCon Discord runs weekly digital drafts…(3:05) “I heard through the woodwork that they were going to be drafting it on the CubeCon Discord and I was like, ‘oh boy. I hope that goes well because I sure didn’t really think that hard about it. It was mostly just a dumb joke.’”
Following a single playtest, this “dumb joke” showed more potential than it seemed on the surface. Players were intrigued by the incongruity of the draft and the strange texture of the games themselves. They offered their initial impressions to Andy, and that was enough to set the wheels in motion.
“They gave me a lot of great card suggestions and I just like, ‘sure’ – it’s the natural thing for me to do. I have so many cube lists going all the time and if you give me a card suggestion, of course I’m going to put it in the maybeboard on Cube Cobra, and then of course I’m going to be thinking about what card I might cut for it. It’s just the natural grain of how my brain works and why I’ve taken to cube design so much.”
From the outset, Andy dedicated a clean 100 slots of the 360 cards to the project’s namesake. Ornithopter is an artifact creature with flying. It has zero power and two toughness, and it costs no mana to play. It was first printed in Antiquities back in 1994, and it has since earned its status as a bonafide classic in the pantheon of Magic creatures.
Intrinsic to Ornithopter’s enduring charm are its off-kilter stats. Every single line of its text reads like a riddle to solve – you can play it for free, but it has no power, but it flies! but it has no power, but it has two toughness! and it’s an artifact! and –
and so the question inevitably becomes: how do you win with a card that ostensibly does nothing?
Nuts & Bolts & Wings & Things
The most straightforward approach is to simply make the Ornithopters bigger.
“Our local playgroup, I would say still that probably the best deck is just a Naya Midrange deck that plays a bunch of ways to make Ornithopters into threats and good card advantage and wins pretty reliably.”
Maybe this involves going tall with a bunch of auras, Bogles-style. All That Glitters, Draconic Destiny, and Rancor would do the trick. Maybe some equipment could help provide resilience. The usual suspects of Grafted Wargear, Cranial Plating and Embercleave show up in the list, but Adaptive Omnitool could be a real monkey wrench in this environment. Drawing a few cards per swing might be better than pure damage by rate.
Then again, Berserk is here. Oh boy.
“The fact that Berserk is a really good card in a cube of nothing but 0/2’s is too cool for me to walk away from.”
“There’s Berserk! I would like you take 24, what do you think? I agree, I agree, let’s go to game 3. This is the best thing that has ever happened.”
Berserk is one of those beautiful Magic cards that defy category. Some may claim that this is a prototypical aggro card; others see nothing but another combo piece. Both parties are probably right. At least in 100 Ornithopters, the dedicated combo decks have much clearer signposts, with many of them appearing in blue and black. Imagine opening a pack and seeing Paradoxical Outcome and Tinker and KCI and Ad Nauseam – these are all five-alarm fires of dishonest Magic.
“You can already see on the spread on screen, there are some hammers and haymakers. Ad Naus in a deck with all Ornithopters, what’s that, a draw 25?”
“Combo has gotta be the backbone of this format. Any experienced Magic player will look at this and say, ‘well it doesn’t matter that the Ornithopters are 0/2’s, you just put 100 zero mana spells in a cube. It could be 100 Darksteel Relics and you could probably find plenty of things to do that are totally broken.”
Along this line, red has access to Impact Tremors and Goblin Bombardment. Green has some stellar Ornithopter-dependent card draw and mana ramp in Earthcraft and Glimpse of Nature. Second Sunrise is a real groan test for anyone who played against Eggs, and Yawgmoth’s Will always presents a bold question mark in the draft. How can I make this engine churn?
As does Skullclamp, which Andy originally withheld from the cube entirely.
“During the CubeCon coverage, Ryan Overturf and Haiyue were on coverage watching a player play with Skullclamp…and they were just like, ‘oh, Skullclamp, that card doesn’t do anything in this cube! What the heck, that doesn’t make any sense, everything has two toughness, that doesn’t even work.’”
“Ryan, this is the worst Skullclamp I’ve ever seen in my life.”
“And that’s actually what I first thought when I built the cube!…eventually I was just so thirsty for more colorless card draw that I was like, ‘I’m just going to try Skullclamp, I’ve been through the Scryfall searches enough times and it keeps popping up, and it’s like alright, let’s just see if it can work here. And it’s actually totally broken here too! Shock upon shock, Skullclamp is broken.”
“It’s broken here because in normal cube, where you don’t have this crazy context shift, the fact that it can kill off a creature to immediately draw two cards converts one mana into two cards…but then, the cards you draw, you have to cast if you want to keep that chain going. Here, you still have to pay that equip cost, and you need some other way to get rid of the creature, but in exchange, you can deploy every future creature you draw for free…As soon as you pair it with any of the altars, you just draw your whole deck, pretty much every time.”
Similar to evaluating potential cards to jam in Dandân, it’s this clever shift in context that makes this cube shine. Suddenly, some otherwise innocuous cards are given new opportunity. Andy points out that Plumb the Forbidden is one such overachiever that may go unnoticed in the draft. The same is true for Bow of Nylea, a card whose true potential is totally invisible to first-time players.
“Most people think the other modes of the card are the most important modes when you first read it, you’re like, ‘oh, you can kill an Ornithopter, you can put counters on your own Ornithopters, like this card does everything. And they overlook the one that people were most upset about, which is, you can tuck cards into your library, that’s unheard of, you shouldn’t be able to do that in the 100 Ornithopter cube!”
One of Andy’s firmest stipulations for the cube is that every game must be decided by an Ornithopter. Cards with Storm, for example, are only allowed if they follow that golden rule – both Krosan Adaptation and Tempest Technique make the cut; Grapeshot and Tendrils of Agony do not. The same goes for Aetherflux Reservoir, which lived in the main list for a few months but was dropped from contention to reinforce that requirement. To him, winning without Ornithopter undermines the reason for playing this cube at all, like showing up to a costume party dressed as yourself.
However, Bow is the exception. It remains here because its other modes all interact cleanly with Ornithopter, and the mill strat still requires some highly creative problem-solving to pull off. I mean, where else can you build a control deck with Bow of Nylea as the win condition?
“I hate to throw a wrench in the Ornithopters, but Bow of Nylea might actually be a win condition. I believe you can put cards from your graveyard into the bottom of your library.”
“Then you can just never deck.”
“If I knew this, and I had P1P1 Bow of Nylea, I would do my best to just not draft a single Ornithopter.”
“That would be so sick. Just like a control deck around Bow of Nylea and never deck out.”
While Bow and Berserk and Skullclamp may be contentious inclusions, none of them hold a candle to Echoing Boon. In 100 Ornithopters, this card is the nuts. It turns Twisted Image into a Village Rites plus Murder on an opposing threat – remember that you don’t have to target your own stuff with the copied spell. Repeal bounces two thopters and again draws two cards; seems great when you can redeploy them for no mana and double dip on ETB triggers. Pump spells and combat tricks scale quickly, too. Durdling is cute, but smashing for a million gets straight to the point.
“It’s still a controversial inclusion, maybe one of the most controversial inclusions, because it is obscenely powerful. And nothing else can really compete on this axis of ‘you get this every single game.’ The reason I’ve chosen to keep it in there is honestly because it’s cool. It’s really, really cool!”
“…Echoing Ruin. Goodbye to the Ornithopters.”
“Wait..oh it’s, you copy it?
“Whoa. So because he targeted his own, he now gets to choose a different target for the Echoing Ruin.”
“WHAT?”
“If this gets the Masterwork and the Ornithopters, that is so sick, oh my god.”
“That’s incredible!”
“And that also Stone Rains the Gaea’s Cradle!”
“That is so good. That is so good! What an impressive and creative use of this card.”
“Andy Mangold will readily tell you that conspiracy is the most powerful card in the cube, a power level outlier, and that’s just talking about basic gameplay. What happened just there was filthy. That was disgusting.”
“That was so gross, and Goldberg finds Ornithopter, and that’s gonna do it. Caleb Durward goes down to Frazer Goldberg with an incredible deck with that conspiracy doubling the spells…”
Ornithopter #72 is Named Bootsy Collins
Etched into the bottom left corner of this Ornithopter’s illustration box is a series of hashmarks. This is a sacred space, an area preserved to maintain a running tally.
“Every time a game ends, any one Ornithopter that was involved in that kill gets a tally mark of the controller’s choice. So that usually means, okay, you sacrifice an Ornithopter to Goblin Bombardment, that one did the last damage, that one gets a tally mark. You attack with one big creature, that one gets a tally mark. It also means if you attack all-out with six Ornithopters, you get to choose which of them you assign that kill credit to and tally them up…
…a detail of the cube that I’m not satisfied with – it is so, so hard to remember to mark your winning Ornithopters. So many kills have gone unmarked just because players don’t remember.”
Some Ornithopters are first-time assassins, others are stone-cold killers, a few are still without victory credits entirely. Ornithopter 40, known better as “Steely Thopter,” has a couple knockouts, while Ornithopter 44 aka “Dark Mode” is pushing up against the limits of the remaining real estate. This one speaks directly to the second rule for Andy’s cube, which involves the permission to alter.
“If you participate in a draft, and you win the draft…the winner of a draft gets to take any one Ornithopter in their pool that has not been previously named and altered and name and alter it however they would like for the rest of time.”
“I love all the alters – I love the wide range of investment. My buddy and podcast cohost Anthony won the very first paper draft of my copy of the cube and got to alter the first Ornithopter and was very overwhelmed. He was like, ‘I don’t know what to do, I don’t know how this works, what am I supposed to do?...and he haphazardly scrawled an I Think You Should Leave joke on Ornithopter 55, and it’s barely legible, and he just stuffed it back in the sleeve and was like, ‘That’s the best I could do.’”
“Since then, the creative investment and artistry in the alters has just dramatically stepped up. The most recent draft Anthony won, he took an Ornithopter home for a week and he used his laser cutter to etch some ink off in a particular geometric pattern…just a whole artistic process because of this sense of escalating importance of naming the Ornithopters.”
Ornithopter 42 shows off what is presumably a possum hang gliding. Written beneath its tail in English and Chinese reads “Garbage Day.” It’s the flavor text, though, that really does it for me on this guy: “never fail.” Ornithopter 64, “The Red Baron,” depicts an excellent render of Snoopy rippin’ through the skies, and Ornithopter 91 is a supremely cool ode to the Bow deck in both name and doodle. This little arrow as a tally mark is such a killer touch.
However, the most intricate alter to date remains Ornithopter 25.
“On the last day of CubeCon…I set up a side table, and I was running drafts for people. I was like, ‘if Eric Klug wants a seat, I’m going to give Eric Klug a seat in the 100 Ornithopter cube.’ And he was in a pod. He was in a pod with Sam Black and Jarvis Yu and a couple of other sharks…and I was like, ‘well, if he wins this one, then he is truly earned it. No one can say that I stacked the pod so that Klug would win. He drafted this sick Ad Nauseam sacrifice combo deck…I watched all the matches with great attention and yeah, he pulled out the win, completely earned, ran over some really good players to do it.”
“I was so grateful…It’s such a testament to the fact that everybody’s in this game for the right reasons. Eric Klug just wants to play cool Magic, and thought the cube was interesting, and saw the opportunity to make a cool alter...It’s just really cool that it’s part of the cube’s history to me.”
So the right to alter must be earned through victory, no matter your pedigree. I asked Andy what a winning decklist even looks like in a cube this weird. He returned to me a bunch of snapshots of decks that have gone 3-0 across the many drafts, each one presenting a puzzle to solve: how did this deck take down the table? Some lists have straightforward answers – this RUG deck looks like it took a controlling stance with counter spells and chipped away with Impact Tremors. Hurkyl’s Recall is awesome here, acting as both a safety valve and a role player in the combo. This mono black list looks stacked, too – a sacrifice and recursion machine, complimented by Ad Naus and Yawg’s Will plus The Meathook Massacre to take care of damage. There’s a Naya midrange list that looks more or less honest, but Glimpse of Nature is just a busted Magic card in a format like this.
“And here’s a big something, Glimpse of Nature.”
“Oh, that’s why you’re sandbagging those Ornithopters!”
“They don’t let you play this one in modern…”
No matter how you cross the finish line, no matter how simple or complex the engine that powers the win, there seems to be no clear answer to maybe the most innocent question of them all: how many Ornithopters should you play?
“The most I’ve seen maindecked is 22…and you can also go really light with Ornithopters. Very occasionally, someone pulls off the effectively thopter-less control deck. Rarely fully thopter-less control deck, because you actually run out of cards.”
“People always ask ‘how highly should I take Ornithopters?’…I have no idea when the right time to take Ornithopters is!…(24:00) “I love playing in a format that is not solved.”
Here’s some advice: take the Ornithopters that speak to you. Andy has witnessed firsthand how the aesthetic quality of the Ornithopters affects the draft, and how players resonate with the tally marks and alter incentives at stake.
“Every time I draft this cube, it is so interesting to hear people table talk about how they prioritize Ornithopters…do I want a low number, a prime number, a high number, ones with kills, ones without kills, ones that have been altered, ones that have not been altered.”
“There are particular players in my playgroup that have favorite numbers, and their goal every time is like, ‘I want to alter that Ornithopter, so I will take it over the biggest bomb in the cube.’”
“That sort of layer of people’s personalities that come out is totally unexpected, and one of the great joys and delights of the cube…It was that aesthetic question that actually made me want to do this. Now this feels like a creative project…it feels like something that means something.”
Legacies
On March 27, 2025, LSV fired up a Winston Draft of 100 Ornithopters with his buddy Mack. Before the draft, they made a house-rule adjustment to remove all the thopters from the packs and treat them like basic lands, meaning they could add as many as they wanted to their decks afterwards.
“Alright, I bought a bunch of Ornithopters (laughs)…let’s go.”
This led to some stacked picks and an absolutely absurd combo deck piloted by Luis.
“Tap this, Earthcraft that, why not? Diabolic Intent, sac Ornithopter, draw a card (laughs.) This is great. This is exactly as Ornithopter cube was intended.”
Between drawing and searching up Ornithopters, LSV saw 27 cards through the winning turn. It took him six minutes to assemble the pieces and rattle off the kill.
“Well, it worked out. Second Sunrise…(laughs), and then Bombardment you to death with my Ornithopters.” (laughs) That was perfect. That was really just perfect.”
A year and a half has passed since Andy cobbled together the first build of 100 Ornithopters on CubeCobra. Since then, he’s drafted it a bunch with his local playgroup in Baltimore and chatted about it a few times on his show. Problematic cards are rotated out in place of hopeful potentials as new sets release. Scrolling through the change log is a delightful insight into the iterative process that is maintaining a cube. Cube is a garden of fruitful perennials and vibrant seasonals, plus the occasional weed or two. Tilling the soil and trimming the plants is its own reward.
To that effect, I started to wonder: what happens when all the Ornithopters have been altered? What happens when there’s no more room to track the tally marks, or more abstractly, what happens when the novelty fades and starts to grow mold?
“I have thought about this a lot…one, is just genuinely hang it up. That’s it, the cube is done, . Another option is to take all the Ornithopters out of the cube, frame them or whatever, and then put 100 new Ornithopters in and number them 101-200…I don’t know, it depends how much I still like this cube by the time we get there…I expect it to take at least 2-3 more years, so, by that time, I may just be completely over this project entirely, just be like ‘no, no one’s even ever allowed to draft it again, we’re done, it’s retired, we’re gonna seal the whole thing in resin and just use it as a doorstop.’”
Truthfully, I kinda like that third option the most. It feels like a perfect trophy for one of the many grassroots cube events that are taking form in higher frequency all over the world. The team at Lucky Paper keep track of these on their website – each one offers a tiny peek into a subculture that remains obfuscated from the mainstream. I think that’s more a feature than a bug. Once again, I believe cube is the purest form of Magic, and it often attracts the purest form of community this game can offer. In Andy’s words, “cube will outlive Magic.” That’s a credo I can endorse.
“This cube is just such a great illustration of what CubeCon and cube is all about. It’s just full of character, full of personality, you can really tell that the creator just loves this cube – has put tons of passion and dedication into getting all those details right and making it a fun experience…”
Foil Armor
My burgeoning partnership continues this year with Foil Armor by Integra Products, the safest and most effective way to flatten your curled cards. If you watched my video on the history of foils, you’ll know that holographic trading cards warp due to differences in humidity between where they were manufactured and where they are now. These two-way humidity control packs fix that – they’ve been specifically engineered to reset convex and concave cards. So far, I’ve cured a couple of heavily-curved cards in my collection in Breena, the Demagogue and The Prismatic Piper. They’ve held up well, and the results speak for themselves. Do your collection a favor – go to flattenmycards.com and purchase some 8-gram Foil Armor packs for individual use and some bigger, 33-gram packs for long-term storage. Use code “STUDIES” at checkout for 15% off. Thanks Foil Armor for the support!
The Bit that Became a Birthday Party
“After CubeCon, Nile Joan Rivers tweeted out the video of the 100 Ornithopters cube, and it got like a day of small virality. It was honestly just people responding to the novelty of the idea. Nobody that watched that video knows how much work I’ve put into this cube, or that I’ve tried really carefully to make it actually interesting and balanced and deep and cut all the things that are egregious, but keep the things that are really powerful but egregious in a way that’s fun and synergistic, trying to ride that razor’s edge, nobody knows that. They just – it’s a funny, dumb idea. They just got the bit. But it went mini-viral for a day.
A couple weeks later, we were are the same local game store we’re at every single week here in Baltimore, No Land Beyond…We were downstairs playing cube, and Anthony went upstairs to the bar, and there were people sitting there with Magic cards out that he had not seen before. We’re always trying to recruit Commander players or limited sharks or whoever else plays Magic in our scene to come play cube with us because we love it so much and we have a great community here.
They were sitting at the bar thumbing through their EDH decks and Anthony was like, ‘oh hey, have you ever heard of cube?’, doing the typical, you know, pitch he’s done a million times to any player he meets at a prerelease or whatever.
They were like, ‘yeah, we’ve heard of cube, but we’ve never actually played it.’ And the one woman was like, ‘yeah, I’ve never played a cube, but I just saw on the internet this thing called The 100 Ornithopters Cube and I really want to build a copy of it so I can play it, because I love Ornithopter and I think it’s really really cool.
And I wish I could’ve been there to see Anthony’s eyes because I’m sure he was trying so hard to keep a straight face. But eventually, he was like, ‘you know, that guy’s right downstairs right now.’ And sure enough, this woman came downstairs and had this fangirl moment. She had just seen me in a two minute video on Twitter a couple weeks prior, right, but it was like, ‘you’re here, you live in my city, you go to my local game store?!’ and I’m like, ‘yes, and we can draft this cube next week, and you can come out and draft it!
She came back out and drafted the 100 Ornithopters with us the next week, and now she’s just a member of our playgroup. She comes out to cube night regularly, and we’ve converted her…it’s the best way to play Magic, there’s no question about it. I say I love Magic – really, I love cube, and I tolerate Magic. Cube is great. It is so wonderful, and just having Dani in our local playgroup now, and the fact that was just because like, if they had that conversation and Dani had not seen that video, there’s no way she’s coming to cube night.
But, this was that ‘in,’ this dumb bit was an ‘in’ for her not to just drafting cube for the first time, but for playing with this group for the first time. Two months later, she was coming out on her birthday night to celebrate her birthday with us on cube night on Tuesday and we brought her a cake. It’s like, that’s what’s so great about this game and what’s so great about cube. And to the degree that this can be that for anybody, I’m just grateful. Grateful and touched.”
Sources
https://luckypaper.co/podcast/193-100-ornithopters-in-a-trenchcoat/ - 100 Ornithopters in a Trenchcoat (Mar 2024)
https://www.reddit.com/r/magicTCG/comments/1gbvwdn/ornithopter_alter_for_100_ornithopters_cube/ - Ornithopter 25 Alter - Eric Klug
https://www.dropbox.com/scl/fo/3szkt0cl5tdivjwt2rcmg/AK4FN2XVbwMvbm869YkHgC4?rlkey=sdnuqjbzw6hdndx8sajckrsma&e=2&dl=0 - Andy Mangold Dropbox
https://markrosewater.tumblr.com/post/104561355723/why-is-it-called-cube-anyway-whats-cubical - Why is it called a cube? - Blogatog (2014)
https://x.com/DroodHT/status/1342523365672816645 - David Rood Tweet
https://articles.starcitygames.com/articles/arcane-teachings-six-sides-on-the-cube/ - Tom LaPille - Six Sides on the Cube (2007)
https://www.smfcorp.net/mtg-articles-2104-wagic-the-gathered.html - Wagic the Gathered (2001)
https://luckypaper.co/articles/the-history-of-the-cube-format/ - History of the Cube Format - Lucky Paper (2023)
http://www.snazzorama.com/magic/cube/ - Brett Allen Cube Primer (2001)
https://www.reddit.com/r/mtgcube/comments/113slnk/presenting_the_first_written_history_of_cube_who/ - History of the Cube Format - Reddit (2023)
https://magic.wizards.com/en/news/feature/building-your-first-cube-2016-05-19 - Building Your First Cube - Melissa De Tora (2016)
https://cubecobra.com/cube/overview/100-ornithopters - 100 Ornithopters Cube - Cube Cobra
https://cubecobra.com/cube/overview/Neal - Neal’s Micro Cube - Cube Cobra
https://cubecobra.com/cube/overview/no-creatures - Beeks’ Creatureless Cube - Cube Cobra
https://cubecobra.com/cube/overview/amonkardesert - LuckyLooter’s Amonkar Desert Cube - Cube Cobra
https://x.com/PleasantKenobi/status/1716554602215063908 - PK Tweet